Version 0.7

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General:
-Pressing the shield button when landing with a light aerial no longer halves the landing lag, and the landing lag of all light aerials has been halved, rounded up (All character-specific changes related to landing lag from now on concern the new values)
-Pressing the shield button when landing with a light aerial now causes the character to slide forward instead of stopping, and if the character is facing opposite of the direction held when landing, they will get a speed boost in the held direction
-Removed the 4 frame gatling window (lights and aerials could be cancelled into jumps or other attacks 4 frames before they ended), primarily to gain more manual control over the framedata of various moves, and reduce the unescapable combos at low damages
-All knockback over 400 has the portion above 400 multiplied by 1.3 (so a knockback of 500 becomes 530)
-Fixed a mistake that made everyone able to fastfall multiple times by continously pressing down in the falling state
-Characters are sent flying faster from knockback, but the path and distance travelled is roughly the same as before, this effect scales according to the force of the knockback
-Added a vertex shader for when characters are going really fast
-Characters now regain their double jumps correctly when respawning
-Fully charged Strong and Air strong attacks now have their knockback multiplied by 1.25 instead of 1.5
-When your shield health is below 50%, the shield stun received from attacks now decreases the less health your shield has
-Removed the ability for all aerials to clash with all other aerials, see below for exceptions
-Only certain aerials will clash with other moves (Ittle's Nair, Ruby's Nair, Jenny's Nair, Fishbun's Nair, Remedy's Fair)
-Certain moves will clash with other moves but can hit the opponent anyway (Ittle's Dspecial, Ruby's Dstrong, Jenny's Dspecial, Fishbunjin's Fspecial, Remedy's Ustrong)
-Added a Gallery with some basic things in it for the moment

Stages:
-Expanded the blast zones of Fancy Ruins
-Expanded the blast zones of Pepperpain Prairie
-Expanded the blast zones of Temple of Null
-Added Hurtland
-Added Saturnian Palace
-Added Healing Mode
-Added Harbor Street
-Added Soccer Field

Ittle Dew:
-Changed Rollforward invincibility frames from 4-18 to 0-14
-Changed Rollback invincibility frames from 4-18 to 0-14
-Changed Utilt base knockback from 110 to 120
-Changed Fstrong knockback gain from 2.5 to 2.7
-Changed Ustrong knockback gain from 2.5 to 2.7
-Changed Dstrong knockback gain from 2.5 to 2.6
-Changed Dstrong shield stun from 1.0 to 0.8
-Changed Nair hitbox timings from 5-7,8-13,14-24 to 5-9,10-16,17-24
-Changed duration of Fair from 34 to 39 frames
-Changed Fair knockback angle from 40 to 35
-Changed Fair base knockback from 100 to 120
-Changed Fair knockback gain from 2.5 to 2.8
-Changed Fair hitstun from 0.5 to 0.7
-Changed Fair landing lag from 5 to 8 frames
-Changed Fair hitlag from 2.0 to 1.2
-Changed Bair base knockback from 110 to 120
-Changed duration of Bair from 35 to 37 frames
-Changed Bair landing lag from 5 to 8 frames
-Changed Uair hitstun from 1.0 to 0.8
-Changed Uair landing lag from 5 to 7 frames
-Changed Airstrong (against grounded opponents) damage from 14 to 7
-Changed Airstrong (against grounded opponents) knockback angle from 290 to 310
-Changed Airstrong (against grounded opponents) base knockback from 100 to 150
-Changed Airstrong (against grounded opponents) self lag from 3.0 to 2.0
-Changed Airstrong recovery frames before the hitbox comes out from 5 to 10
-Changed Airstrong recovery frames after the hitbox comes out from 20 to 30
-Airstrong can no longer be L-cancelled
-Airstrong will only slow Ittle's movement once per airborne state, so she can no longer climb walls infinitely with walljumps into reverse Airstrongs
-Airstrong weak hit no longer has Finisher-rank priority over other moves
-Nspecial can now be held for 15 frames to shoot a fireball with greater hitstop, but still no knockback
-Changed Nspecial fire mace hitbox base knockback from 100 to 120
-Changed Nspecial fire mace hitbox hitstun from 1.0 to 0.9
-The Fspecial timer is now reset correctly when respawning
-Uspecial can now grab ledges except during the 3 teleportation frames
-Dspecial can now grab ledges
-Changed Dthrow hitstun from 1.0 to 0.85
-Changed Getupattack base knockback from 80 to 120
-Getupattack is now reversible (knocks people behind you backwards)
-Polished Ittle's animations

Masked Ruby:
-Changed Rollforward invincibility frames from 4-16 to 0-12
-Changed Rollback invincibility frames from 4-16 to 0-12
-Ruby's hurtbox is now 22% longer vertically
-Changed Jab base knockback from 80 to 100
-Changed Jab knockback gain from 1.5 to 1.8
-Changed Utilt base knockback from 125 to 135
-Changed Utilt knockback gain from 1.0 to 1.3
-Slightly reduced range of Utilt
-Increased Fstrong recovery frames by 6
-Increased Ustrong recovery frames by 3
-Changed Nair base knockback from 40 to 60
-Changed Nair landing lag from 5 to 8 frames
-Slightly reduced range of Nair
-Changed Fair landing lag from 5 to 6 frames
-Changed Bair landing lag from 5 to 6 frames
-The first active frame of Uair now sends people upwards instead of forwards (knockback angle 90, set knockback 400, DI 2.0, hitstun 0.5)
-Dstrong now cancels into Taunt
-Changed Fspecial base knockback from 50 to 80
-Changed Fspecial knockback gain from 3.5 to 3.0
-Uspecial can now grab ledges after frame 33
-Changed Dspecial base knockback from 80 to 100
-Changed Dspecial knockback gain from 1.0 to 1.3
-Changed Getupattack base knockback from 80 to 120
-Getupattack is now reversible (knocks people behind you backwards)
-Polished Ruby's animations

Jenny Fox:
-Changed Rollforward invincibility frames from 4-18 to 0-14
-Changed Rollback invincibility frames from 4-18 to 0-14
-Changed Jab hitbox size on axe_r from 1.0 to 0.7
-Changed Jab hitbox world offset on axe_r from 0.5 to 0.8
-Changed Jab active frames from 3-5 to 3-4
-Slightly reduced range of Ftilt
-Changed Ftilt hitbox radius on axe_r from 1.0 to 0.7
-Increased range of Utilt
-Moved the back hitbox of Dtilt forwards
-Changed Nair knockback angle from 45 to 40
-Changed Nair base knockback from 80 to 90
-Changed Nair hitstun from 1.0 to 0.9
-Changed Nair landing lag from 5 to 8 frames
-Changed Fair knockback angle from 30 to 35
-Changed Fair hitstun from 1.0 to 0.8
-Changed Fair landing lag from 10 to 12 frames
-Reduced range of Fair
-Changed Bair damage from 7+7 to 5+5
-Changed Bair base knockback from 100 to 120
-Changed Bair knockback gain from 1.5 to 1.8
-Changed Bair hitstun from 1.0 to 0.9
-Changed Bair landing lag from 8 to 10 frames
-Changed Uair DI from 1.0 to 1.5
-Changed Uair SDI from 1.0 to 1.5
-Changed Uair hitstun from 1.0 to 0.9
-Changed Uspecial fastfall speed from 50 to 40
-Changed Uspecial recovery frames from 10 to 20
-Getupattack is now reversible (knocks people behind you backwards)
-Reduced distance travelled by Ledgeclimbup
-Changed Ledgeclimbup duration from 40 to 36 frames
-Changed Ledgeclimbup invincibility frames from 32 to 28 frames
-Polished Jenny's animations

Ultra Fishbunjin 3000:
-Changed Rollforward invincibility frames from 4-20 to 0-16
-Changed Rollback invincibility frames from 4-20 to 0-16
-Changed Ftilt base knockback from 100 to 120
-Changed Ftilt hitstun from 1.0 to 0.95
-Changed Dtilt base knockback from 100 to 160
-Changed Dtilt knockback gain from 2.0 to 1.4
-Dtilt no longer goes off edges
-Dtilt now has a hitbox on Fishbun's butt
-Changed Fair landing lag from 10 to 12 frames
-Changed Bair landing lag from 8 to 10 frames
-Changed Bair hitstun from 1.0 to 0.9
-Changed Nair landing lag from 8 to 10 frames
-Changed Dair base knockback from 100 to 80
-Changed Dair hitstun from 1.0 to 0.7
-Changed first possible jump cancel frame of Nspecial from 5 to 7
-Changed Uspecial knockback angle from 80 to 75
-Changed Uspecial base knockback from 100 to 120
-Changed Uspecial knockback gain from 2.0 to 2.6
-Changed aerial Dspecial knockback angle from 315 to 325
-Changed aerial Dspecial knockback gain from 2.2 to 2.4
-Changed aerial Dspecial hitstun from 0.7 to 0.8
-Grounded Dspecial now has 5 frames less startup (begins charging on frame 0)
-Changed Uthrow DI from 1.6 to 1.4

Princess Remedy:
-Added Princess Remedy

Other changelogs:
Changelog 0.8.4
Changelog 0.8.3
Changelog 0.8.2
Changelog 0.8.1
Changelog 0.8.0
Changelog 0.7.1p1
Changelog 0.7.1
Changelog 0.7.0p2
Changelog 0.7.0p1