Slap City 0.8.6p1

24 July 2018

General
-Fixed issue where some projectiles spawned rotated incorrectly for one frame
-Added "VXDI". Like DI but gives the attacked character horizontal speed in the direction they're holding (only on specific moves)
-When hitting something that is tagged as a projectile, characters now only experience a maximum of 3 frames of hitlag
-Mashing out of grabs is now possible with the Defend and Clutch buttons
-Mashing out of grabs is no longer possible with the secondary stick
-Value for mashing out of grabs with the control stick has been halved
-Fastfall can now be initiated by either tapping down on the control stick or holding down for 14 consecutive frames
-Added loading bar to startup screen

Online
-A tentative "maybe?" on fixing lobbies breaking

Masked Ruby
-Jab now has a different knockback angle on the first frame (80 degrees)
-Hitting closely with Fair/Bair gives Ruby some pushback (more pushback the more hits he's gotten without landing). But if only the tip of his sword connects (which is now slightly larger without altering the total range), Ruby does not get pushed back
-Changed first active frame of Uair DI from 2.0 to 0.0 and VXDI from 0.0 to 12.0
-Uair now has a regular "punch" effect when hitting the opponent with the first active frame
-Changed first frame of Uair set knockback from 400 to 370
-Changed first frame of Uair hitstun from 0.5 to 0.6
-Changed Dspecial spike (the tip of the sword on the last active frame) knockback gain from 1.3 to 1.7
-Changed Dspecial spike (the tip of the sword on the last active frame) hitstun from 0.8 to 0.7
-Dspecial now has a regular "punch" effect unless the sweetspot connects (the tip of the sword on the last active frame)
-Changed dthrow knockback gain from 1.5 to 1.2
-Changed dthrow DI from 1.2 to 0.0 and VXDI from 0.0 to 12.0
-Added 5 x speed to Ruby on dthrow release depending on if player is holding left or right
-Increased finisher startup by 5 frames

Jenny Fox
-Fixed issue where respawn invulnerability was not cancelled by down special
-Neutral special axes now lose hitstun over time (start with 0.4, loses 0.013 per frame)

Ultra Fishbunjin 3000
-Changed Bair shieldstun from 1.0 to 0.5

Business Casual Man
-Can no longer gain money from invincible targets
-Increased Fstrong recovery by 5 frames

Goddess of Explosions
-Nair now transitions into Jab on landing while holding Attack
-Changed Dtilt knockback angle from 60 to 30
-Changed Dtilt base knockback from 150 to 80
-Changed Dtilt DI from 0.0 to 0.5
-Changed Dtilt SDI from 0.0 to 0.5
-Changed Dtilt hitstun from 0.8 to 1.2
-If hit during the super armor frames of Dstrong, Goddess immediately goes to the explosion counter
-Increased Nspecial hitbox horizontal offset from 5 to 6
-The Fspecial fireball now destroys other projectiles, except other fireballs and Ittle's bomb
-Pressing Fspecial while the fireball is out now deactivates it (takes 20 frames to deactivate)
-Uspecial can now grab ledges from frame 36 (lowered from frame 55)
-Uspecial can now be made to go down on frame 36 by holding down
-Changed fuse length of Dspecial from 60 to 50 frames
-Changed Dspecial hitstun from 0.7 to 0.9


Other changelogs:
Changelog 1.1.1
Changelog 1.1
Changelog 1.0.0
Changelog 0.9.11p1
Changelog 0.9.11
Changelog 0.9.10
Changelog 0.9.9
Changelog 0.9.8
Changelog 0.9.7
Changelog 0.9.6
Changelog 0.9.5
Changelog 0.9.4p1
Changelog 0.9.4
Changelog 0.9.3p2
Changelog 0.9.3p1
Changelog 0.9.3
Changelog 0.9.2
Changelog 0.9.1
Changelog 0.9
Changelog 0.8.10p1
Changelog 0.8.10
Changelog 0.8.9p1
Changelog 0.8.9
Changelog 0.8.8
Changelog 0.8.7
Changelog 0.8.6
Changelog 0.8.5
Changelog 0.8.4
Changelog 0.8.3
Changelog 0.8.2
Changelog 0.8.1
Changelog 0.8.0
Changelog 0.7.1p1
Changelog 0.7.1
Changelog 0.7.0p2
Changelog 0.7.0p1
Changelog 0.7.0